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Systems and traversal

Write systems with EcsSystem, Each, and EachBlock, and opt traversals into partitioning.

[EcsSystem]

[EcsSystem] marks a synchronous static void method. Supported parameters are scoped named queries and the capabilities listed in Resources and local state, Commands, and Messages.

Private methods are callable through generated invokers inside their partial owner. Overloads, generic methods, async methods, iterators, and ref returns are rejected (diagnostic AV005).

[Each]

public static partial class MotionKernel
{
    [Each(Partitioned = true), Without<Frozen>]
    public static void Move(scoped ref Position position, scoped in Velocity velocity)
    {
        position = position with { X = position.X + velocity.X };
    }
}

[Each] calls the method once per matching entity.

  • Use scoped ref T for writes and scoped in T for reads.
  • An optional Entity parameter supplies identity.
  • Membership and change-filter attributes apply to the method.
  • Components passed by value are rejected.

Optimized builds

A Debug build calls the method once per entity, so a breakpoint in it is hit. An optimized build does not call the method. The generator copies its body into the loop over the entities, which removes the call whether or not the runtime would have inlined it. That includes NativeAOT, and a system that first ran while no entity matched.

  • An exception thrown in the body does not name your method in its stack trace. It names a generated method, such as __Archevolt_<Method>_Inlined.
  • The generator calls the method itself when a copy could behave differently. That is the case when the method contains a preprocessor directive, calls a method with a caller-information parameter such as [CallerMemberName], or carries [MethodImpl] with NoInlining, NoOptimization, or Synchronized, or [Conditional]. It is also the case when the file declares a file-local type or an extern alias, or puts using directives on an outer namespace.

SIMD kernels

In an optimized build, the generator compiles some [Each] methods into a SIMD loop over the component columns. It does so when it can write every float of the written component as a formula over the floats of the same entity, resource values, and constants. The method must:

  • Write one component, and read only components with the same number of floats.
  • Take only component refs and Res<T> parameters, with no Added<T>, Changed<T>, or Optional<T> term.
  • Use only the operations in this table.
Kind Allowed
Arithmetic Float +, -, *, /, and negation. The +, -, and * operators of Vector2, Vector3, and Vector4.
Values Constants, static readonly float and vector fields, locals, assignments to locals and to fields of the written component, fields and auto-properties of components and resources, positional record constructors, the constructors of Vector2, Vector3, and Vector4, and with expressions.
Branches if, else, and ?:, with conditions that compare floats using <, <=, >, >=, ==, or !=, combined with &&, ||, and !.
Functions Abs, Sqrt, Min, and Max of MathF or float, and the float overloads of Math.Abs, Math.Min, and Math.Max.
Calls Non-generic static methods of the same project that follow these rules. They may take the written component by ref.

Both of these methods run as kernels:

[Each]
public static void Wrap(scoped ref Position position, scoped in Velocity velocity, scoped Res<FrameTime> time)
{
    float x = position.X + velocity.X * time.Value.DeltaSeconds;
    // Arena.Width is a const.
    if (x >= Arena.Width) x -= Arena.Width;
    position = position with { X = x };
}

[Each]
public static void Spin(scoped ref Rotation rotation, scoped Res<FrameTime> time)
    => rotation = rotation with { Angle = rotation.Angle + rotation.Speed * time.Value.DeltaSeconds };

A kernel computes both outcomes of a branch for every entity and keeps one. The result is the same as taking the branch, because a write made in one outcome reaches only the entities that take it.

These keep the loop over the entities:

  • A loop, or a return before the end of the method.
  • %, a conversion to double or int, or any other method of Math and MathF.
  • A computed property, a static property such as Vector3.Zero, a recursive method, or a method from another assembly.
  • A call to a local function, a generic method, a [Conditional] method, or a method with an out parameter or a ref return.
  • A called method that writes through a ref parameter inside ?: or on the right of && or ||, or that writes floats the same call also passes through in.
  • A [Conditional] [Each] method.
  • An Entity or Commands parameter.
  • Components with different numbers of floats, such as a float written from a Vector2.
  • A component of more than four floats whose floats get different formulas, where the CPU or the build has no 256-bit vectors. NativeAOT has none unless you raise its instruction set. A component of more than eight such floats always keeps the loop.

The kernel performs the same IEEE operations in the same order as the method, so it writes the same bits. The exception is the sign and payload bits of a NaN result, which .NET does not define for scalar code either.

[EachBlock]

public static partial class MotionKernel
{
    [EachBlock(Partitioned = true), Without<Frozen>]
    public static void MoveBlock(scoped Span<Position> positions, scoped ReadOnlySpan<Velocity> velocities)
    {
        for (int i = 0; i < positions.Length; i++)
            positions[i] = positions[i] with { X = positions[i].X + velocities[i].X };
    }
}

[EachBlock] calls the method once per block of matching entities and passes each component as a span over that block. A block is a contiguous run of entities from one archetype. Use it when you want to write the row loop yourself, for example with Vector256.

  • Use scoped Span<T> for writes and scoped ReadOnlySpan<T> for reads. Every span in one call has the same length.
  • An optional scoped EntityColumn parameter supplies identity. entities[i] returns the Entity for row i.
  • With<T> and Without<T> apply to the method.
  • Added<T> and Changed<T> select whole blocks, not rows. The method receives a block when its archetype has an addition or change since the system last ran, and every row of that block comes with it, including rows that did not change. Use [Each] or a named query when the body must see only the changed rows.
  • A writable span of a tracked component stamps every row in the block as changed.

Partitioning

[Each] and [EachBlock] execute one traversal by default. Partitioned = true opts into splitting the matched rows into contiguous ranges, one per worker in the world’s execution budget, which matters once parallel execution is enabled. A partitioned [EachBlock] method can receive several blocks from one archetype.

Partitioned methods accept component refs or spans, Entity or EntityColumn, and readonly unmanaged resources, including optional resources without owner-thread affinity. Locals, commands, messages, managed resources, mutable resources, and named queries are excluded. An unsafe partition request is reported as AV010.

Descriptors

The generator exposes each method as Owner.MethodName_Descriptor. Runtime composition accepts these descriptors through BoundSchedule.Bind. See Schedules.

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